Baku, April 5, AZERTAC
Turkish defense firm HAVELSAN, which invests in "serious game" technologies used in the defense industry, announced that it has entered a partnership with Epic Games, best known for its Unreal Engine platform, for the release of a first person shooter game called “Malazgirt,” Anadolu Agency reports.
According to information gathered by Anadolu, HAVELSAN, which operates in the fields of defense, simulation, informatics, national security and cyber security, continues to invest in "serious game" technologies.
Having implemented the "Malazgirt Serious Game Infrastructure Project," HAVELSAN has taken its recent work on serious games to a new level.
Epic Games, which has attracted attention as one of the world’s leading gaming companies, is known for developing Unreal Engine, a game engine that has become a widely used tool in the video game industry.
Thanks to the recent advances in technology and the development of Unreal Engine, the use of game technologies for various sectors besides video games has come to the fore.
It is possible for sectors such as simulation, the Metaverse, architecture and cinema to use game technologies, but there is a limited number of experts around the world in Unreal Engine technology, which has opened up to many different disciplines with this developing technology.
As a result, Epic Games decided to create a portal by bringing together a number of companies whose expertise it has audited and approved worldwide.
Companies accepted as service partners and published on Epic Games' portal will both communicate with each other and have the chance to support partnership projects developed in their own fields around the world.
With this partnership and its inclusion on the official service partner portal of Epic Games, HAVELSAN has also had the opportunity to promote its work and the services it provides in simulation projects specific to the areas it undertakes on a prestigious platform.
HAVELSAN General Manager Mehmet Akif Nacar said they have completed the first phase of the Malazgirt Project within the scope of their work in the field of serious games and they will start the second phase.
Pointing out the importance of presenting realistic images, the outside world and the physical effects there as real in simulators and war games, Nacar said the importance of serious games increases when it is made a tool to be used in modeling the battlefield.
"It is an area where all kinds of external environments, from streams to hills, from bridges to roads, from trees to plants, from wind to snow, from rain to hail are modeled as if they were real," he said.
Explaining that they started using the Unreal Engine technology, which has become the most developed game engine in this field, with the Malazgirt Project, Nacar said they signed an agreement with Epic Games later on.
"In line with this agreement, HAVELSAN has become one of the most important representatives of Epic Games in the region. We have developed cooperation issues such as some after-sales services of Epic Games, working with HAVELSAN as the authorized representative on Unreal game development," he said.
Noting they will make the Malazgirt Project open source after completing the second phase, Nacar said they will make it available to game developers.
"You can produce valuable values in open source and make them licensed, for example, to model the platforms used in our country. For example, you can model all platforms such as Atak, Hurkus, Hurjet, Anka, Bayraktar TB2, Aksungur, Akinci, MILGEM, LHD and turn these models into intelligent units supported by artificial intelligence," he said, referring to Turkish-made defense equipment.
"In other words, by supporting them with a game engine, you can see how they produce a 3D image in the real environment, in the war environment, how they interact, together with the effects of the outside world, and their educational benefits. We know that it is a company, there is a wide ecosystem, and we want to ensure that the domestic-national platforms developed in our country develop in terms of games by turning more towards areas such as casual games, serious games, war games," he added.